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Resources Menu

The Resources menu displays all resources currently loaded in the application.

Resources can be loaded in three ways:

  • Dynamically during execution via OSC commands
  • At startup, from the resource lists defined in the settings.json configuration file
  • Using the ‘Add’ buttons in this menu of the user interface

The content of this menu is updated in real time as new resources are loaded.

BeRTA Renderer - Resources menu

BeRTA Renderer - Resources menu

Resource Lists

Resources are organized into separate tabs, one for each resource type:

  • Sound Sources
  • HRTFs
  • Directivities
  • Filters
  • BRIRs
  • Rooms

Each tab contains a table listing the resources of that type.

Sound Sources

Displayed Information

Each resource is represented as a row in the corresponding table. The following information is shown:

Column Description
Source ID Unique identifier of the sound source
Source Model Specify the type of microphone used: directional or omnidirectional.
Input type Indicate whether the source has been loaded from an audio file or is being read in real time from an input channel on the interface.
WAV File / Input Channel Displays the audio file or input channel currently in use.
Actions Button to delete the sound source from the scene

SOFA Resources

Displayed Information

Each resource is represented as a row in the corresponding table. The following information is shown:

Column Description
ID Unique identifier of the resource within the application
Type Describes the nature of the resource. Its meaning depends on the resource category (see below)
Source File Path or name of the file from which the resource was loaded
Actions Buttons to delete or set that resource on a compatible model.

Note

The Type column has a different meaning depending on the resource category.

Type Column by Resource

The interpretation of the Type column varies depending on the selected tab:

  • HRTFs / Directivities: Indicates whether the dataset has been interpolated or loaded as raw data

  • Filters: Indicates the filter structure.

    • FIR (Finite Impulse Response)
    • IIR (Infinite Impulse Response)
  • Rooms: Indicates the room model type.
    • Shoebox (parametric rectangular room)
    • Free-form (geometry loaded from an external .obj file)
  • BRIRs
    • This category does not include a Type column
    • Only ID and Source File are displayed

Actions Buttons

  • Add X: Opens a pop-up menu to load a new resource of type X.
  • Set: Set that resource to a compatible model from those loaded in the scene.
  • Delete: Remove that resource.

Notes

  • The same resource file can be loaded several times using different IDs.