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Resources Menu

The Resources menu displays all resources currently loaded in the application.

Resources can be loaded in two ways:

  • Dynamically during execution via OSC commands
  • At startup, from the resource lists defined in the settings.json configuration file

The content of this menu is updated in real time as new resources are loaded.

BeRTA Renderer - Resources menu

BeRTA Renderer - Resources menu

Resource Lists

Resources are organized into separate tabs, one for each resource type:

  • HRTFs
  • Directivities
  • Filters
  • BRIRs
  • Rooms

Each tab contains a table listing the resources of that type.

Displayed Information

Each resource is represented as a row in the corresponding table. The following information is shown:

Column Description
ID Unique identifier of the resource within the application
Type Describes the nature of the resource. Its meaning depends on the resource category (see below)
Source File Path or name of the file from which the resource was loaded

Note

The Type column has a different meaning depending on the resource category.

Type Column by Resource

The interpretation of the Type column varies depending on the selected tab:

  • HRTFs / Directivities: Indicates whether the dataset has been interpolated or loaded as raw data

  • Filters: Indicates the filter structure.

    • FIR (Finite Impulse Response)
    • IIR (Infinite Impulse Response)
  • Rooms: Indicates the room model type.
    • Shoebox (parametric rectangular room)
    • Free-form (geometry loaded from an external .obj file)
  • BRIRs
    • This category does not include a Type column
    • Only ID and Source File are displayed

Notes

  • This menu is read-only: it is intended for inspection of the currently loaded resources
  • Resources appear automatically when loaded via OSC or configuration
  • Future versions may include additional interaction features (e.g., resource removal or inspection)